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        Playful Thinking

        Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games that they are about. The basic assumption is simple: video games are such a flourishing medium that any new perspective on them is likely to show us something unseen or forgotten, including those from such “unconventional” voices as artists, philosophers, or specialists in other industries or fields of study.

        Showing results 1-10 of 18

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        ‹12›
        Repairing Play

        Repairing Play

        Repairing Play

        A Black Phenomenology

        by Aaron Trammell

        ISBN: 9780262545273

        Publisher: The MIT Press

        Pub Date: February 7, 2023

        A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
        Player vs. Monster

        Player vs. Monster

        Player vs. Monster

        The Making and Breaking of Video Game Monstrosity

        by Jaroslav Švelch

        ISBN: 9780262047753

        Publisher: The MIT Press

        Pub Date: February 7, 2023

        A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
        Treacherous Play

        Treacherous Play

        Treacherous Play

        by Marcus Carter

        ISBN: 9780262046312

        Publisher: The MIT Press

        Pub Date: February 1, 2022

        The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor.
        Making Games

        Making Games

        Making Games

        The Politics and Poetics of Game Creation Tools

        by Stefan Werning

        ISBN: 9780262044837

        Publisher: The MIT Press

        Pub Date: February 16, 2021

        An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
        Ambient Play

        Ambient Play

        Ambient Play

        by Larissa Hjorth and Ingrid Richardson

        ISBN: 9780262044363

        Publisher: The MIT Press

        Pub Date: September 15, 2020

        How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.
        Play like a Feminist.

        Play like a Feminist.

        Play like a Feminist.

        by Shira Chess

        ISBN: 9780262044387

        Publisher: The MIT Press

        Pub Date: August 18, 2020

        Why video games need feminism and feminism needs video games.
        Achievement Relocked

        Achievement Relocked

        Achievement Relocked

        Loss Aversion and Game Design

        by Geoffrey Engelstein

        ISBN: 9780262043533

        Publisher: The MIT Press

        Pub Date: February 18, 2020

        How game designers can use the psychological phenomenon of loss aversion to shape player experience.
        Real Games

        Real Games

        Real Games

        What's Legitimate and What's Not in Contemporary Videogames

        by Mia Consalvo and Christopher A. Paul

        ISBN: 9780262042604

        Publisher: The MIT Press

        Pub Date: October 1, 2019

        How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
        Fun, Taste, & Games

        Fun, Taste, & Games

        Fun, Taste, & Games

        An Aesthetics of the Idle, Unproductive, and Otherwise Playful

        by John Sharp and David Thomas

        ISBN: 9780262039352

        Publisher: The MIT Press

        Pub Date: March 12, 2019

        Reclaiming fun as a meaningful concept for understanding games and play.
        Play Matters

        Play Matters

        Play Matters

        by Miguel Sicart

        ISBN: 9780262534512

        Publisher: The MIT Press

        Pub Date: October 27, 2017

        Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.
        ‹12›

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