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        Computers / Software Development & Engineering / Computer Graphics

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        ‹1›
        Physically Based Rendering

        Physically Based Rendering

        From Theory to Implementation

        by Matt Pharr, Wenzel Jakob and Greg Humphreys

        ISBN: 9780262048026

        Publisher: The MIT Press

        Pub Date: March 28, 2023

        A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically based rendering in the industry and the field, with new material on GPU ray tracing.
        Image Objects

        Image Objects

        An Archaeology of Computer Graphics

        by Jacob Gaboury

        ISBN: 9780262045032

        Publisher: The MIT Press

        Pub Date: August 3, 2021

        How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.
        Moving Innovation

        Moving Innovation

        A History of Computer Animation

        by Tom Sito

        ISBN: 9780262528405

        Publisher: The MIT Press

        Pub Date: August 21, 2015

        A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
        Peripheral Vision

        Peripheral Vision

        Bell Labs, the S-C 4020, and the Origins of Computer Art

        by Zabet Patterson

        ISBN: 9780262029520

        Publisher: The MIT Press

        Pub Date: July 17, 2015

        How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.
        Foundations of 3D Computer Graphics

        Foundations of 3D Computer Graphics

        by Steven J. Gortler

        ISBN: 9780262017350

        Publisher: The MIT Press

        Pub Date: July 13, 2012

        An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.
        Color for the Sciences

        Color for the Sciences

        by Jan J. Koenderink

        ISBN: 9780262014281

        Publisher: The MIT Press

        Pub Date: August 20, 2010

        A comprehensive introduction to colorimetry from a conceptual perspective.
        Rules of Play

        Rules of Play

        Game Design Fundamentals

        by Katie Salen Tekinbaş and Eric Zimmerman

        ISBN: 9780262240451

        Publisher: The MIT Press

        Pub Date: September 25, 2003

        An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
        ‹1›

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