Games & Activities / Video & Mobile
Showing results 1-9 of 100
Filter Results OPEN +
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: November 12, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Intellivision
How a Videogame System Battled Atari and Almost Bankrupted Barbie ®
ISBN: 9780262549509
Publisher: The MIT Press
Pub Date: November 5, 2024
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Gaming Democracy
How Silicon Valley Leveled Up the Far Right
ISBN: 9780262549417
Publisher: The MIT Press
Pub Date: October 15, 2024
How play and gaming culture have mainstreamed far right ideology through social media platforms.
The Aesthetics of Stealth
Digital Culture, Video Games, and the Politics of Perception
ISBN: 9780262549783
Publisher: The MIT Press
Pub Date: October 8, 2024
How performances of tactical imperceptibility—or “stealth”—have become a key political practice in digital culture as a means of escaping surveillance and tracking technologies.
The Game That Never Ends
How Lawyers Shape the Videogame Industry
ISBN: 9780262549394
Publisher: The MIT Press
Pub Date: August 27, 2024
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
ISBN: 9780262547789
Publisher: The MIT Press
Pub Date: May 14, 2024
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: November 12, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Intellivision
How a Videogame System Battled Atari and Almost Bankrupted Barbie ®
ISBN: 9780262549509
Publisher: The MIT Press
Pub Date: November 5, 2024
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Gaming Democracy
How Silicon Valley Leveled Up the Far Right
ISBN: 9780262549417
Publisher: The MIT Press
Pub Date: October 15, 2024
How play and gaming culture have mainstreamed far right ideology through social media platforms.
The Aesthetics of Stealth
Digital Culture, Video Games, and the Politics of Perception
ISBN: 9780262549783
Publisher: The MIT Press
Pub Date: October 8, 2024
How performances of tactical imperceptibility—or “stealth”—have become a key political practice in digital culture as a means of escaping surveillance and tracking technologies.
The Game That Never Ends
How Lawyers Shape the Videogame Industry
ISBN: 9780262549394
Publisher: The MIT Press
Pub Date: August 27, 2024
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
ISBN: 9780262547789
Publisher: The MIT Press
Pub Date: May 14, 2024
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.