Platform Studies
The Platform Studies book series has been established to promote the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development. Books in the series will certainly vary in their approaches, but they will all also share certain features: A focus on a single platform or a closely related family of platforms; Technical rigor and in-depth investigation of how computing technologies work; An awareness of and discussion of how computing platforms exist in a context of culture and society, being developed based on cultural concepts and then contributing to culture in a variety of ways — for instance, by affecting how people perceive computing.
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Intellivision
How a Videogame System Battled Atari and Almost Bankrupted Barbie ®
ISBN: 9780262549509
Publisher: The MIT Press
Pub Date: November 5, 2024
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Now the Chips Are Down
The BBC Micro
ISBN: 9780262552028
Publisher: The MIT Press
Pub Date: May 21, 2024
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Peripheral Vision
Bell Labs, the S-C 4020, and the Origins of Computer Art
ISBN: 9780262548823
Publisher: The MIT Press
Pub Date: August 15, 2023
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: December 3, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Four Shades of Gray
The Amazon Kindle Platform
ISBN: 9780262543507
Publisher: The MIT Press
Pub Date: April 5, 2022
This first book-length analysis of Amazon's Kindle explores the platform's technological, bibliographical, and social impact on publishing.
Racing the Beam
The Atari Video Computer System
ISBN: 9780262539760
Publisher: The MIT Press
Pub Date: February 25, 2020
A study of the relationship between platform and creative expression in the Atari VCS.
Who Are You?
Nintendo's Game Boy Advance Platform
ISBN: 9780262044394
Publisher: The MIT Press
Pub Date: October 13, 2020
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.
Intellivision
How a Videogame System Battled Atari and Almost Bankrupted Barbie ®
ISBN: 9780262549509
Publisher: The MIT Press
Pub Date: November 5, 2024
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Now the Chips Are Down
The BBC Micro
ISBN: 9780262552028
Publisher: The MIT Press
Pub Date: May 21, 2024
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Peripheral Vision
Bell Labs, the S-C 4020, and the Origins of Computer Art
ISBN: 9780262548823
Publisher: The MIT Press
Pub Date: August 15, 2023
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: December 3, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Four Shades of Gray
The Amazon Kindle Platform
ISBN: 9780262543507
Publisher: The MIT Press
Pub Date: April 5, 2022
This first book-length analysis of Amazon's Kindle explores the platform's technological, bibliographical, and social impact on publishing.
Racing the Beam
The Atari Video Computer System
ISBN: 9780262539760
Publisher: The MIT Press
Pub Date: February 25, 2020
A study of the relationship between platform and creative expression in the Atari VCS.
Who Are You?
Nintendo's Game Boy Advance Platform
ISBN: 9780262044394
Publisher: The MIT Press
Pub Date: October 13, 2020
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.