Software Studies
How do we see, think, consume, and make software? How does software—from algorithmic procedures and machine learning models to free and open-source software programs—shape our everyday lives, cultures, societies, and identities? How can we critically and creatively analyze something that seems so ubiquitous and general yet is also so specific and technical? How do artists, designers, coders, scholars, hackers, and activists create new spaces to engage computational culture, enriching our understanding of software as a cultural form? In this cross-disciplinary series, we present authors and books that answer these questions by focusing on software as a site of societal and technical power.We are especially interested in contributions that move beyond broad statements about software and integrate a wide range of disciplines—from mathematics to critical race theory, from software art to queer theory—to understand the social and cultural implications of software. We seek work that addresses the plurality of practice—from participatory design to critical art—and that draws on knowledge from media, visual, game, cultural, and literary studies; history; decolonial theory; new materialism; artistic and critical design practices; and electronic literature and narrative. Ultimately, we seek to explore the vast possibilities, histories, relations, and harms that software encompasses.
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Live Coding
A User's Manual
ISBN: 9780262544818
Publisher: The MIT Press
Pub Date: November 22, 2022
The first comprehensive introduction to the origins, aspirations, and evolution of live coding.
How Pac-Man Eats
ISBN: 9780262044653
Publisher: The MIT Press
Pub Date: December 15, 2020
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.
Critical Code Studies
ISBN: 9780262043656
Publisher: The MIT Press
Pub Date: March 3, 2020
An argument that we must read code for more than what it does—we must consider what it means.
The Software Arts
ISBN: 9780262039703
Publisher: The MIT Press
Pub Date: April 9, 2019
An alternative history of software that places the liberal arts at the very center of software's evolution.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
ISBN: 9780262526746
Publisher: The MIT Press
Pub Date: August 29, 2014
A single line of code offers a way to understand the cultural context of computing.
Coding Literacy
How Computer Programming Is Changing Writing
ISBN: 9780262036245
Publisher: The MIT Press
Pub Date: July 28, 2017
How the theoretical tools of literacy help us understand programming in its historical, social and conceptual contexts.
Expressive Processing
Digital Fictions, Computer Games, and Software Studies
ISBN: 9780262517539
Publisher: The MIT Press
Pub Date: February 10, 2012
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
Code/Space
Software and Everyday Life
ISBN: 9780262525916
Publisher: The MIT Press
Pub Date: January 10, 2014
An analysis of the ways that software creates new spatialities in everyday life, from supermarket checkout lines to airline flight paths.
Programmed Visions
Software and Memory
ISBN: 9780262518512
Publisher: The MIT Press
Pub Date: January 11, 2013
A theoretical examination of the surprising emergence of software as a guiding metaphor for our neoliberal world.
Live Coding
A User's Manual
ISBN: 9780262544818
Publisher: The MIT Press
Pub Date: November 22, 2022
The first comprehensive introduction to the origins, aspirations, and evolution of live coding.
How Pac-Man Eats
ISBN: 9780262044653
Publisher: The MIT Press
Pub Date: December 15, 2020
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.
Critical Code Studies
ISBN: 9780262043656
Publisher: The MIT Press
Pub Date: March 3, 2020
An argument that we must read code for more than what it does—we must consider what it means.
The Software Arts
ISBN: 9780262039703
Publisher: The MIT Press
Pub Date: April 9, 2019
An alternative history of software that places the liberal arts at the very center of software's evolution.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
ISBN: 9780262526746
Publisher: The MIT Press
Pub Date: August 29, 2014
A single line of code offers a way to understand the cultural context of computing.
Coding Literacy
How Computer Programming Is Changing Writing
ISBN: 9780262036245
Publisher: The MIT Press
Pub Date: July 28, 2017
How the theoretical tools of literacy help us understand programming in its historical, social and conceptual contexts.
Expressive Processing
Digital Fictions, Computer Games, and Software Studies
ISBN: 9780262517539
Publisher: The MIT Press
Pub Date: February 10, 2012
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
Code/Space
Software and Everyday Life
ISBN: 9780262525916
Publisher: The MIT Press
Pub Date: January 10, 2014
An analysis of the ways that software creates new spatialities in everyday life, from supermarket checkout lines to airline flight paths.
Programmed Visions
Software and Memory
ISBN: 9780262518512
Publisher: The MIT Press
Pub Date: January 11, 2013
A theoretical examination of the surprising emergence of software as a guiding metaphor for our neoliberal world.