Platform Studies
The Platform Studies book series has been established to promote the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development. Books in the series will certainly vary in their approaches, but they will all also share certain features: A focus on a single platform or a closely related family of platforms; Technical rigor and in-depth investigation of how computing technologies work; An awareness of and discussion of how computing platforms exist in a context of culture and society, being developed based on cultural concepts and then contributing to culture in a variety of ways — for instance, by affecting how people perceive computing.
Series editor: Nick Monfort and Ian Bogost
Search Results
Too Much Fun
Pub Date: Dec 10, 2024
Codename Revolution
Pub Date: Nov 26, 2024
Intellivision
Pub Date: Nov 05, 2024
Enacting Platforms
Pub Date: Jul 02, 2024
Now the Chips Are Down
Pub Date: May 21, 2024
Seeing Red
Pub Date: May 14, 2024
Peripheral Vision
Pub Date: Aug 15, 2023
Four Shades of Gray
Pub Date: Apr 05, 2022
Who Are You?
Pub Date: Oct 13, 2020
Racing the Beam
Pub Date: Feb 25, 2020
The Media Snatcher
Pub Date: Oct 08, 2019
The Future Was Here
Pub Date: Jan 26, 2018
I Am Error
Pub Date: Sep 08, 2017
Super Power, Spoony Bards, and Silverware
Pub Date: Sep 01, 2017
Minitel
Pub Date: Jun 30, 2017