Software Studies

How do we see, think, consume, and make software? How does software—from algorithmic procedures and machine learning models to free and open-source software programs—shape our everyday lives, cultures, societies, and identities? How can we critically and creatively analyze something that seems so ubiquitous and general yet is also so specific and technical? How do artists, designers, coders, scholars, hackers, and activists create new spaces to engage computational culture, enriching our understanding of software as a cultural form? In this cross-disciplinary series, we present authors and books that answer these questions by focusing on software as a site of societal and technical power.

Series Editors: Wendy Hui Kyong Chun, Noah Wardrip-Fruin, Jichen Zhu, Winnie Soon

Live Coding

Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, Thor Magnusson

Nov 22, 2022

How Pac-Man Eats

Noah Wardrip-Fruin

Dec 15, 2020

Critical Code Studies

Mark C. Marino

Mar 03, 2020

The Software Arts

Warren Sack

Apr 09, 2019

Coding Literacy

Annette Vee

Jul 28, 2017

The Stack

Benjamin H. Bratton

Feb 19, 2016

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter

Aug 29, 2014

The Imaginary App

Paul D. Miller, Svitlana Matviyenko

Aug 29, 2014

Code/Space

Rob Kitchin, Martin Dodge

Jan 10, 2014

Programmed Visions

Wendy Hui Kyong Chun

Jan 11, 2013