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First published 20 July 2015

Incorporation of Emotions in the Orphibs’ Agent Architecture

Nuno Barreto, Luís Macedo, Penousal Machado, and Licínio Roque


We describe the incorporation an existing emotion model, the Belief-Desire Theory of Emotion, into the architecture of the agents present in Orphibs II, a Life Simulation videogame prototype. To our knowledge, this represents the first time such a model is employed in video games.