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Ten Lessons in Design and Failure
An Aesthetics of the Idle, Unproductive, and Otherwise Playful
On Games, Intelligence, and Artificial Intelligence
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Thinking Sex and Play
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Creative Interventions in Video Game Culture
How We Perceive Videogames
Connecting and Learning through Video Games
The Super Nintendo Entertainment System
The Emergence of Video Games in America