Post Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games Thursday, 12 April, 2018
Real Games What's Legitimate and What's Not in Contemporary Videogames Mia Consalvo and Christopher A. Paul 2019 Hardcover $30.00 Add to Cart
Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition Kids Living and Learning with New Media Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martínez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp 2019 Paperback $35.00 Add to Cart
Iterate Ten Lessons in Design and Failure John Sharp and Colleen Macklin 2019 Hardcover $29.95 Add to Cart
Fun, Taste, & Games An Aesthetics of the Idle, Unproductive, and Otherwise Playful John Sharp and David Thomas 2019 Hardcover $27.95 Add to Cart
Transgression in Games and Play Kristine Jørgensen and Faltin Karlsen 2019 Hardcover $40.00 Add to Cart
Playing Smart On Games, Intelligence, and Artificial Intelligence Julian Togelius 2019 Hardcover $21.95 Add to Cart
Gaming the Iron Curtain How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games Jaroslav Švelch 2018 Hardcover $45.00 Add to Cart
Resonant Games Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck 2018 Hardcover $40.00 Add to Cart
Future Gaming Creative Interventions in Video Game Culture Paolo Ruffino 2018 Hardcover $30.00 Add to Cart