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Lisa Gitelman

... of New Media, 1710–1915 (2003) and author of Always Already New: Media, History, and the Data of Culture (2006), both published ...

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Networked

How social networks, the personalized Internet, and always-on mobile connectivity are transforming--and expanding--social life.
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Persuasive Games

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
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Radicalizing Enactivism

A book that promotes the thesis that basic forms of mentality—intentionally directed cognition and perceptual experience—are best understood as embodied yet contentless.
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Imported

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Game After

A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.
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The Allure Of Machinic Life

An account of the creation of new forms of life and intelligence in cybernetics, artificial life, and artificial intelligence that analyzes both the similarities and the differences among these sciences in actualizing life.The Allure of Machinic Life
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