The Stuff of Bits
Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society.
In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.
About the Author
Paul Dourish is Chancellor’s Professor of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. He is the author of Where the Action Is: The Foundations of Embodied Interaction and coauthor of Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, both published by the MIT Press.
—Lev Manovich, Professor of Computer Science, The Graduate Center, City University of New York
—Rob Kitchin, Professor of Human Geography, National University of Ireland Maynooth; coauthor of Code/Space: Software and Everyday Life
—Phoebe Sengers, Associate Professor, Information Science, Science & Technology Studies, Cornell University