Game Histories
The series focus is on outlining a critical historical study of games by commissioning works from scholars and professionals whose interests in game history are astute and serious, theoretically multidisciplinary, exhibit acute attention to historiography and historical methodologies, and whose wide-ranging subject matter is exhaustively researched. You can read more about this series here: https://www.gamehistoriesbookseries.org/
Showing results 1-7 of 7
Filter Results OPEN +
Arcade Britannia
A Social History of the British Amusement Arcade
ISBN: 9780262544702
Publisher: The MIT Press
Pub Date: October 25, 2022
The story of the British amusement arcade from the 1800s to the present.
The Elusive Shift
How Role-Playing Games Forged Their Identity
ISBN: 9780262544900
Publisher: The MIT Press
Pub Date: March 29, 2022
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards
The Epic Battle for Dungeons & Dragons
ISBN: 9780262542951
Publisher: The MIT Press
Pub Date: October 12, 2021
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Homebrew Gaming and the Beginnings of Vernacular Digitality
ISBN: 9780262044776
Publisher: The MIT Press
Pub Date: August 17, 2021
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.
Gaming the Iron Curtain
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
ISBN: 9780262038843
Publisher: The MIT Press
Pub Date: December 25, 2018
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.
Debugging Game History
A Critical Lexicon
ISBN: 9780262034197
Publisher: The MIT Press
Pub Date: June 3, 2016
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Zones of Control
Perspectives on Wargaming
ISBN: 9780262033992
Publisher: The MIT Press
Pub Date: April 15, 2016
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.

Arcade Britannia
A Social History of the British Amusement Arcade
ISBN: 9780262544702
Publisher: The MIT Press
Pub Date: October 25, 2022
The story of the British amusement arcade from the 1800s to the present.
The Elusive Shift
How Role-Playing Games Forged Their Identity
ISBN: 9780262544900
Publisher: The MIT Press
Pub Date: March 29, 2022
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards
The Epic Battle for Dungeons & Dragons
ISBN: 9780262542951
Publisher: The MIT Press
Pub Date: October 12, 2021
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Homebrew Gaming and the Beginnings of Vernacular Digitality
ISBN: 9780262044776
Publisher: The MIT Press
Pub Date: August 17, 2021
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.
Gaming the Iron Curtain
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
ISBN: 9780262038843
Publisher: The MIT Press
Pub Date: December 25, 2018
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.
Debugging Game History
A Critical Lexicon
ISBN: 9780262034197
Publisher: The MIT Press
Pub Date: June 3, 2016
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Zones of Control
Perspectives on Wargaming
ISBN: 9780262033992
Publisher: The MIT Press
Pub Date: April 15, 2016
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.