It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...
From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.
From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.
Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.
About the Author
Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.
"... [M]akes a crucial point ... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood.", Erik Davis, Bookforum
"... big, glossy, comprehensive ... a blitz of zippy words and zappy graphics.", Iain Finlayson, The Times Weekend Review
"... this book celebrates ... software, programmers, and machines that arose from nothing more than the desire to create the perfect game.", Fin Fahey, New Scientist
"Burnham’s done a splendid job of recreating the cathode-lit dens and arcades of our youth....", Bill Smith, LA Weekly
"It’s impossible to praise this book too highly.", Paul Di Filippo, Asimov's
"... [M]akes a crucial point ... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood." Erik Davis Bookforum
"... this book celebrates ... software, programmers, and machines that arose from nothing more than the desire to create the perfect game." Fin Fahey New Scientist
"Supercade is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century."
—Eric Zimmerman, President, gameLab
"Supercade is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, Supercade will help fill in the blanks."
—John Davison, Editor-in-Chief of Official U.S. PlayStation Magazine
"Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime."
—Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari
"Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book."
—Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of Asteroids
"Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!"
—Joe Santulli, Editor-in-Chief of Digital Press
"Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it."
—Jules Grant, Executive Editor of Electric Playground