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        Games & Activities

        Showing results 1-10 of 113

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        Playful Wearables

        Playful Wearables

        Playful Wearables

        Understanding the Design Space of Wearables for Games and Related Experiences

        by Oğuz Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura and Theresa Jean Tanenbaum

        ISBN: 9780262546911

        Publisher: The MIT Press

        Pub Date: December 12, 2023

        An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
        Grimdark

        Grimdark

        Grimdark

        A Very British Hell

        by Tim Linward

        ISBN: 9781907222092

        Publisher: Strange Attractor Press

        Pub Date: December 12, 2023

        On Warhammer 40,000, Britain's most excessive sci-fi franchise, and its vision of a hellish postindustrial future.
        Monsters, Aliens, and Holes in the Ground

        Monsters, Aliens, and Holes in the Ground

        Monsters, Aliens, and Holes in the Ground

        A Guide to Tabletop Roleplaying Games from D&D to Mothership

        by Stu Horvath

        ISBN: 9780262048224

        Publisher: The MIT Press

        Pub Date: October 10, 2023

        A richly illustrated, encyclopedic deep dive into the history of roleplaying games.
        Monsters, Aliens, and Holes in the Ground

        Monsters, Aliens, and Holes in the Ground, Deluxe Edition

        Monsters, Aliens, and Holes in the Ground

        A Guide to Tabletop Roleplaying Games from D&D to Mothership

        by Stu Horvath

        ISBN: 9780262048231

        Publisher: The MIT Press

        Pub Date: October 10, 2023

        When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized...
        The Beauty of Games

        The Beauty of Games

        The Beauty of Games

        by Frank Lantz

        ISBN: 9780262048538

        Publisher: The MIT Press

        Pub Date: October 3, 2023

        How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
        Mainstreaming and Game Journalism

        Mainstreaming and Game Journalism

        Mainstreaming and Game Journalism

        by David B. Nieborg and Maxwell Foxman

        ISBN: 9780262546287

        Publisher: The MIT Press

        Pub Date: August 29, 2023

        Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
        Playing Place

        Playing Place

        Playing Place

        Board Games, Popular Culture, Space

        Edited by Chad Randl and D. Medina Lasansky

        ISBN: 9780262047838

        Publisher: The MIT Press

        Pub Date: August 15, 2023

        An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.
        The Stuff Games Are Made Of

        The Stuff Games Are Made Of

        The Stuff Games Are Made Of

        by Pippin Barr

        ISBN: 9780262546119

        Publisher: The MIT Press

        Pub Date: August 1, 2023

        A deep dive into practical game design through playful philosophy and philosophical play.
        Zones of Control

        Zones of Control

        Zones of Control

        Perspectives on Wargaming

        Edited by Pat Harrigan and Matthew G. Kirschenbaum

        Foreword by James F. Dunnigan

        ISBN: 9780262547925

        Publisher: The MIT Press

        Pub Date: May 9, 2023

        Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.
        The Videogame Industry Does Not Exist

        The Videogame Industry Does Not Exist

        The Videogame Industry Does Not Exist

        Why We Should Think Beyond Commercial Game Production

        by Brendan Keogh

        ISBN: 9780262545402

        Publisher: The MIT Press

        Pub Date: April 18, 2023

        The precarious reality of videogame production beyond the corporate blockbuster studios of North America.
        ‹12345›

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