Games & Activities
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Playing at the World, 2E
The Invention of Dungeons & Dragons
ISBN: 9780262548779
Publisher: The MIT Press
Pub Date: August 6, 2024
Forthcoming from the MIT Press
Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and technocultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Fifty Years of Dungeons & Dragons
Fifty Years of Dungeons & Dragons
ISBN: 9780262547604
Publisher: MITP
Pub Date: April 9, 2024
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game's legacy and its tremendous impact on gaming and popular culture.
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
ISBN: 9780262547789
Publisher: MIT Press
Pub Date: March 19, 2024
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.
The Rule Book
The Building Blocks of Games
ISBN: 9780262547444
Publisher: The MIT Press
Pub Date: March 12, 2024
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.
Run and Jump
The Meaning of the 2D Platformer
ISBN: 9780262547390
Publisher: The MIT Press
Pub Date: February 6, 2024
How abstract design decisions in 2D platform games create rich worlds of meaning for players.
Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
ISBN: 9780262546911
Publisher: The MIT Press
Pub Date: January 2, 2024
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.

Playing at the World, 2E
The Invention of Dungeons & Dragons
ISBN: 9780262548779
Publisher: The MIT Press
Pub Date: August 6, 2024
Forthcoming from the MIT Press
Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and technocultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Fifty Years of Dungeons & Dragons
Fifty Years of Dungeons & Dragons
ISBN: 9780262547604
Publisher: MITP
Pub Date: April 9, 2024
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game's legacy and its tremendous impact on gaming and popular culture.
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
ISBN: 9780262547789
Publisher: MIT Press
Pub Date: March 19, 2024
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.
The Rule Book
The Building Blocks of Games
ISBN: 9780262547444
Publisher: The MIT Press
Pub Date: March 12, 2024
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.
Run and Jump
The Meaning of the 2D Platformer
ISBN: 9780262547390
Publisher: The MIT Press
Pub Date: February 6, 2024
How abstract design decisions in 2D platform games create rich worlds of meaning for players.
Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
ISBN: 9780262546911
Publisher: The MIT Press
Pub Date: January 2, 2024
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.