Fred Halsted’s L.A. Plays Itself (1972) was gay porn’s first masterpiece: a sexually explicit, autobiographical, experimental film whose New York screening left even Salvador Dalí repeatedly muttering "new information for me." Halsted, a self-taught filmmaker, shot the film over a period of three years in a now-vanished Los Angeles, a city at once rural and sleazy.
Humans are, first and foremost, social creatures. And this, according to the authors of I'll Have What She's Having, shapes—and explains—most of our choices. We're not just blindly driven by hard-wired instincts to hunt or gather or reproduce; our decisions are based on more than “nudges” exploiting individual cognitive quirks.
Ignorance and surprise belong together: surprises can make people aware of their own ignorance. And yet, perhaps paradoxically, a surprising event in scientific research—one that defies prediction or risk assessment—is often a window to new and unexpected knowledge.
This pioneering study reconceptualizes the impact of social organizations, economic conditions, and human agency on human reproduction in preindustrial communities in Europe and Asia. Unlike previous studies, in which Asia is measured by European standards, Prudence and Pressure develops a Eurasian perspective.
World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer servers, each of which can handle 4,000 players simultaneously). WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources.
The colossal human ecological footprint now threatens the sustainability of the entire planet. Scientists, policymakers, and other close observers know that any understanding of the causes of global environmental change is a function of understanding its human dimension—the range of human choices and actions that affect the environment.
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits.
The emerging metropolitan regional-equity movement promotes innovative policies to ensure that all communities in a metropolitan region share resources and opportunities equally. Too often, low-income communities and communities of color bear a disproportionate burden of pollution and lack access to basic infrastructure and job opportunities. The metropolitan regional-equity movement—sometimes referred to as a new civil rights movement—works for solutions to these problems that take into account entire metropolitan regions: the inner-city core, the suburbs, and exurban areas.
Urban sidewalks, critical but undervalued public spaces, have been sites for political demonstrations and urban greening, promenades for the wealthy and the well-dressed, and shelterless shelters for the homeless. On sidewalks, decade after decade, urbanites have socialized, paraded, and played, sold their wares, and observed city life. These many uses often overlap and conflict, and urban residents and planners try to include some and exclude others.
The ongoing expansion in the field of citizenship studies is one of the most important and remarkable recent trends in social sciences and humanities research. Some scholars raise questions about citizenship within a larger critique of liberalism and its institutions; others point to citizenship's inherently exclusionary nature. This volume examines—without advocating any ideological agenda—the evolving meaning of citizenship, with an eye to the future.