“What hip hop pioneers did for the auditory world, Gaskins does for the physical world: an explosive remix of grassroots creativity, high-tech appropriation and deep heritage resonance, with implications ranging from STEM education to social justice movements.”
Ron Eglash, Professor, School of Information, University of Michigan
“This brilliant and compelling book presents a radically inclusive reframing of technological innovation. Both well-researched and actionable, it uses the untold history of techno-creative practices of marginalized and indigenous communities as a road map for broadening participation in mainstream tech.”
Celia Pearce, Associate Professor of Game Design, Northeastern University, cofounder of IndieCade, and author of Communities of Play
“Gaskins offers a deep analysis of techno-vernacular practice in communities of color as foundational to making and its educational possibilities. Our approaches to STEAM learning and equity are profoundly expanded by her vision and praxis.”
Shirin Vossoughi, Assistant Professor, Learning Sciences, Northwestern University
“I am thrilled to find work that allows me to triangulate between my roots as a Black designer, the academic world of cross-disciplinary scholarship, and vernacular aesthetic activism—all while mapping out a new vision for technocultural futures.”
Audrey G. Bennett, University Diversity and Social Transformation Professor and Professor of Art and Design, Penny W. Stamps School of Art and Design, University of Michigan
“Gaskins provides many good examples throughout the book of the integration of technology, the arts, and cultural influences. She also reminds readers that STEAM-based creativity should not be driven by a limited number of sources, but should have multiple entry points from many influences, including cultural and ethnic ones, so that creations demonstrate representation.”
Teachers College Record