Computers / Virtual & Augmented Reality
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Wandering Games
ISBN: 9780262544245
Publisher: The MIT Press
Pub Date: October 11, 2022
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death.
Reality Media
Augmented and Virtual Reality
ISBN: 9780262045124
Publisher: The MIT Press
Pub Date: November 16, 2021
How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.
Virtual Reality
ISBN: 9780262537520
Publisher: The MIT Press
Pub Date: September 10, 2019
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives.
Critical Play
Radical Game Design
ISBN: 9780262518659
Publisher: The MIT Press
Pub Date: February 8, 2013
An examination of subversive games—games designed for political, aesthetic, and social critique.
Expressive Processing
Digital Fictions, Computer Games, and Software Studies
ISBN: 9780262517539
Publisher: The MIT Press
Pub Date: February 10, 2012
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
Hello Avatar
Rise of the Networked Generation
ISBN: 9780262015714
Publisher: The MIT Press
Pub Date: November 4, 2011
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.
Communities of Play
Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 9780262516730
Publisher: The MIT Press
Pub Date: September 30, 2011
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
The Machinima Reader
ISBN: 9780262015332
Publisher: The MIT Press
Pub Date: June 3, 2011
The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.

Wandering Games
ISBN: 9780262544245
Publisher: The MIT Press
Pub Date: October 11, 2022
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death.
Reality Media
Augmented and Virtual Reality
ISBN: 9780262045124
Publisher: The MIT Press
Pub Date: November 16, 2021
How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.
Virtual Reality
ISBN: 9780262537520
Publisher: The MIT Press
Pub Date: September 10, 2019
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives.
Critical Play
Radical Game Design
ISBN: 9780262518659
Publisher: The MIT Press
Pub Date: February 8, 2013
An examination of subversive games—games designed for political, aesthetic, and social critique.
Expressive Processing
Digital Fictions, Computer Games, and Software Studies
ISBN: 9780262517539
Publisher: The MIT Press
Pub Date: February 10, 2012
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
Hello Avatar
Rise of the Networked Generation
ISBN: 9780262015714
Publisher: The MIT Press
Pub Date: November 4, 2011
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.
Communities of Play
Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 9780262516730
Publisher: The MIT Press
Pub Date: September 30, 2011
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
The Machinima Reader
ISBN: 9780262015332
Publisher: The MIT Press
Pub Date: June 3, 2011
The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.