Game Histories
The series focus is on outlining a critical historical study of games by commissioning works from scholars and professionals whose interests in game history are astute and serious, theoretically multidisciplinary, exhibit acute attention to historiography and historical methodologies, and whose wide-ranging subject matter is exhaustively researched. You can read more about this series here: https://www.gamehistoriesbookseries.org/
Showing results 1-10 of 11
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The Game That Never Ends
How Lawyers Shape the Videogame Industry
ISBN: 9780262549394
Publisher: The MIT Press
Pub Date: August 27, 2024
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Playing at the World, 2E
The Invention of Dungeons & Dragons
ISBN: 9780262548779
Publisher: The MIT Press
Pub Date: July 30, 2024
The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Debugging Game History
A Critical Lexicon
ISBN: 9780262551106
Publisher: The MIT Press
Pub Date: February 6, 2024
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Gaming the Iron Curtain
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
ISBN: 9780262549288
Publisher: The MIT Press
Pub Date: September 19, 2023
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.
Zones of Control
Perspectives on Wargaming
ISBN: 9780262547925
Publisher: The MIT Press
Pub Date: May 9, 2023
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.
Arcade Britannia
A Social History of the British Amusement Arcade
ISBN: 9780262544702
Publisher: The MIT Press
Pub Date: October 25, 2022
The story of the British amusement arcade from the 1800s to the present.
The Elusive Shift
How Role-Playing Games Forged Their Identity
ISBN: 9780262544900
Publisher: The MIT Press
Pub Date: March 29, 2022
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards
The Epic Battle for Dungeons & Dragons
ISBN: 9780262542951
Publisher: The MIT Press
Pub Date: October 12, 2021
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Homebrew Gaming and the Beginnings of Vernacular Digitality
Homebrew Gaming and the Beginnings of Vernacular Digitality
ISBN: 9780262044776
Publisher: The MIT Press
Pub Date: August 17, 2021
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.
The Game That Never Ends
How Lawyers Shape the Videogame Industry
ISBN: 9780262549394
Publisher: The MIT Press
Pub Date: August 27, 2024
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Playing at the World, 2E
The Invention of Dungeons & Dragons
ISBN: 9780262548779
Publisher: The MIT Press
Pub Date: July 30, 2024
The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Debugging Game History
A Critical Lexicon
ISBN: 9780262551106
Publisher: The MIT Press
Pub Date: February 6, 2024
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Gaming the Iron Curtain
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
ISBN: 9780262549288
Publisher: The MIT Press
Pub Date: September 19, 2023
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.
Zones of Control
Perspectives on Wargaming
ISBN: 9780262547925
Publisher: The MIT Press
Pub Date: May 9, 2023
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.
Arcade Britannia
A Social History of the British Amusement Arcade
ISBN: 9780262544702
Publisher: The MIT Press
Pub Date: October 25, 2022
The story of the British amusement arcade from the 1800s to the present.
The Elusive Shift
How Role-Playing Games Forged Their Identity
ISBN: 9780262544900
Publisher: The MIT Press
Pub Date: March 29, 2022
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards
The Epic Battle for Dungeons & Dragons
ISBN: 9780262542951
Publisher: The MIT Press
Pub Date: October 12, 2021
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Homebrew Gaming and the Beginnings of Vernacular Digitality
Homebrew Gaming and the Beginnings of Vernacular Digitality
ISBN: 9780262044776
Publisher: The MIT Press
Pub Date: August 17, 2021
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.