Games & Activities
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Playframes
How Do We Know We Are Playing?
ISBN: 9780262550819
Publisher: The MIT Press
Pub Date: December 17, 2024
An exploration of how we know we're playing and what happens when we don't.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: November 12, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Toy Theory
Technology and Imagination in Play
ISBN: 9780262548212
Publisher: The MIT Press
Pub Date: November 5, 2024
A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.
Intellivision
How a Videogame System Battled Atari and Almost Bankrupted Barbie ®
ISBN: 9780262549509
Publisher: The MIT Press
Pub Date: November 5, 2024
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Gaming Democracy
How Silicon Valley Leveled Up the Far Right
ISBN: 9780262549417
Publisher: The MIT Press
Pub Date: October 15, 2024
How play and gaming culture have mainstreamed far right ideology through social media platforms.
The Aesthetics of Stealth
Digital Culture, Video Games, and the Politics of Perception
ISBN: 9780262549783
Publisher: The MIT Press
Pub Date: October 8, 2024
How performances of tactical imperceptibility—or “stealth”—have become a key political practice in digital culture as a means of escaping surveillance and tracking technologies.
Appendix N
Weird Tales From the Roots of Dungeons & Dragons
ISBN: 9781913689933
Publisher: Strange Attractor Press
Pub Date: September 10, 2024
An anthology of fantastical tales that inspired the creation of the world's greatest roleplaying game.
The Game That Never Ends
How Lawyers Shape the Videogame Industry
ISBN: 9780262549394
Publisher: The MIT Press
Pub Date: August 27, 2024
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Playing at the World, 2E
The Invention of Dungeons & Dragons
ISBN: 9780262548779
Publisher: The MIT Press
Pub Date: July 30, 2024
The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
Playframes
How Do We Know We Are Playing?
ISBN: 9780262550819
Publisher: The MIT Press
Pub Date: December 17, 2024
An exploration of how we know we're playing and what happens when we don't.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: November 12, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Toy Theory
Technology and Imagination in Play
ISBN: 9780262548212
Publisher: The MIT Press
Pub Date: November 5, 2024
A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.
Intellivision
How a Videogame System Battled Atari and Almost Bankrupted Barbie ®
ISBN: 9780262549509
Publisher: The MIT Press
Pub Date: November 5, 2024
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.
Gaming Democracy
How Silicon Valley Leveled Up the Far Right
ISBN: 9780262549417
Publisher: The MIT Press
Pub Date: October 15, 2024
How play and gaming culture have mainstreamed far right ideology through social media platforms.
The Aesthetics of Stealth
Digital Culture, Video Games, and the Politics of Perception
ISBN: 9780262549783
Publisher: The MIT Press
Pub Date: October 8, 2024
How performances of tactical imperceptibility—or “stealth”—have become a key political practice in digital culture as a means of escaping surveillance and tracking technologies.
Appendix N
Weird Tales From the Roots of Dungeons & Dragons
ISBN: 9781913689933
Publisher: Strange Attractor Press
Pub Date: September 10, 2024
An anthology of fantastical tales that inspired the creation of the world's greatest roleplaying game.
The Game That Never Ends
How Lawyers Shape the Videogame Industry
ISBN: 9780262549394
Publisher: The MIT Press
Pub Date: August 27, 2024
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Playing at the World, 2E
The Invention of Dungeons & Dragons
ISBN: 9780262548779
Publisher: The MIT Press
Pub Date: July 30, 2024
The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.