Games & Activities
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Playing at the World, 2E
Three Pillars of Role-Playing Games
ISBN: 9780262552318
Publisher: The MIT Press
Pub Date: April 8, 2025
The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
The Well-Read Game
On Playing Thoughtfully
ISBN: 9780262552233
Publisher: The MIT Press
Pub Date: March 25, 2025
How players evoke personal and subjective meanings through a new theory of player response.
The Beauty of Games
ISBN: 9780262552950
Publisher: The MIT Press
Pub Date: March 4, 2025
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
Unboxing Japanese Videogames
A Metadata-Based Approach to the Production and Distribution of Spatial Instability
ISBN: 9780262552226
Publisher: The MIT Press
Pub Date: February 25, 2025
A new perspective on the spatial complexity and plurality of Japanese videogames.
Streaming by the Rest of Us
Microstreaming Videogames on Twitch
ISBN: 9780262552158
Publisher: The MIT Press
Pub Date: February 18, 2025
An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.
Gaming Cancer
How Building and Playing Video Games Can Accelerate Scientific Discovery
ISBN: 9780262550727
Publisher: The MIT Press
Pub Date: February 4, 2025
Can experimenting with game design increase our chances of finding a cure for cancer?
Playframes
How Do We Know We Are Playing?
ISBN: 9780262550819
Publisher: The MIT Press
Pub Date: December 17, 2024
An exploration of how we know we're playing and what happens when we don't.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: December 10, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Codename Revolution
The Nintendo Wii Platform
ISBN: 9780262553780
Publisher: The MIT Press
Pub Date: November 26, 2024
Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.
Playing at the World, 2E
Three Pillars of Role-Playing Games
ISBN: 9780262552318
Publisher: The MIT Press
Pub Date: April 8, 2025
The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.
The Well-Read Game
On Playing Thoughtfully
ISBN: 9780262552233
Publisher: The MIT Press
Pub Date: March 25, 2025
How players evoke personal and subjective meanings through a new theory of player response.
The Beauty of Games
ISBN: 9780262552950
Publisher: The MIT Press
Pub Date: March 4, 2025
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
Unboxing Japanese Videogames
A Metadata-Based Approach to the Production and Distribution of Spatial Instability
ISBN: 9780262552226
Publisher: The MIT Press
Pub Date: February 25, 2025
A new perspective on the spatial complexity and plurality of Japanese videogames.
Streaming by the Rest of Us
Microstreaming Videogames on Twitch
ISBN: 9780262552158
Publisher: The MIT Press
Pub Date: February 18, 2025
An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.
Gaming Cancer
How Building and Playing Video Games Can Accelerate Scientific Discovery
ISBN: 9780262550727
Publisher: The MIT Press
Pub Date: February 4, 2025
Can experimenting with game design increase our chances of finding a cure for cancer?
Playframes
How Do We Know We Are Playing?
ISBN: 9780262550819
Publisher: The MIT Press
Pub Date: December 17, 2024
An exploration of how we know we're playing and what happens when we don't.
Too Much Fun
The Five Lives of the Commodore 64 Computer
ISBN: 9780262549516
Publisher: The MIT Press
Pub Date: December 10, 2024
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
Codename Revolution
The Nintendo Wii Platform
ISBN: 9780262553780
Publisher: The MIT Press
Pub Date: November 26, 2024
Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.