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        Games & Activities / Video & Mobile

        Showing results 1-10 of 91

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        Playful Wearables

        Playful Wearables

        Playful Wearables

        Understanding the Design Space of Wearables for Games and Related Experiences

        by Oğuz Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura and Theresa Jean Tanenbaum

        ISBN: 9780262546911

        Publisher: The MIT Press

        Pub Date: December 12, 2023

        An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
        Grimdark

        Grimdark

        Grimdark

        A Very British Hell

        by Tim Linward

        ISBN: 9781907222092

        Publisher: Strange Attractor Press

        Pub Date: December 12, 2023

        On Warhammer 40,000, Britain's most excessive sci-fi franchise, and its vision of a hellish postindustrial future.
        Mainstreaming and Game Journalism

        Mainstreaming and Game Journalism

        Mainstreaming and Game Journalism

        by David B. Nieborg and Maxwell Foxman

        ISBN: 9780262546287

        Publisher: The MIT Press

        Pub Date: August 29, 2023

        Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
        The Stuff Games Are Made Of

        The Stuff Games Are Made Of

        The Stuff Games Are Made Of

        by Pippin Barr

        ISBN: 9780262546119

        Publisher: The MIT Press

        Pub Date: August 1, 2023

        A deep dive into practical game design through playful philosophy and philosophical play.
        The Videogame Industry Does Not Exist

        The Videogame Industry Does Not Exist

        The Videogame Industry Does Not Exist

        Why We Should Think Beyond Commercial Game Production

        by Brendan Keogh

        ISBN: 9780262545402

        Publisher: The MIT Press

        Pub Date: April 18, 2023

        The precarious reality of videogame production beyond the corporate blockbuster studios of North America.
        Playing Software

        Playing Software

        Playing Software

        Homo Ludens in Computational Culture

        by Miguel Sicart

        ISBN: 9780262047722

        Publisher: The MIT Press

        Pub Date: February 14, 2023

        The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.
        Repairing Play

        Repairing Play

        Repairing Play

        A Black Phenomenology

        by Aaron Trammell

        ISBN: 9780262545273

        Publisher: The MIT Press

        Pub Date: February 7, 2023

        A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
        Player vs. Monster

        Player vs. Monster

        Player vs. Monster

        The Making and Breaking of Video Game Monstrosity

        by Jaroslav Švelch

        ISBN: 9780262047753

        Publisher: The MIT Press

        Pub Date: February 7, 2023

        A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
        Playing at a Distance

        Playing at a Distance

        Playing at a Distance

        Borderlands of Video Game Aesthetic

        by Sonia Fizek

        ISBN: 9780262544627

        Publisher: The MIT Press

        Pub Date: November 1, 2022

        An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.
        Arcade Britannia

        Arcade Britannia

        Arcade Britannia

        A Social History of the British Amusement Arcade

        by Alan Meades

        ISBN: 9780262544702

        Publisher: The MIT Press

        Pub Date: October 25, 2022

        The story of the British amusement arcade from the 1800s to the present.
        ‹12345›

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