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        GAMES / Video & Electronic

        Showing results 1-10 of 111

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        ‹12345›
        Cover of 'Play to Profit' by Rolf F. Nohr

        Play to Profit

        Play to Profit

        A Cultural History of Corporate Business Games

        by Rolf F. Nohr

        ISBN: 9780262055956

        Publisher: The MIT Press

        Pub Date: January 19, 2027

        Cover of 'Unplayable' by Paolo Ruffino

        Unplayable

        Unplayable

        Videogames for the Post-Anthropocene

        by Paolo Ruffino

        ISBN: 9780262054737

        Publisher: The MIT Press

        Pub Date: December 15, 2026

        What videogames can tell us when life itself is in crisis.
        Cover of 'At the End of the Rainbow' by Paweł Grabarczyk

        At the End of the Rainbow

        At the End of the Rainbow

        The Identity Crisis of the Atari 8-Bit Computer

        by Paweł Grabarczyk

        ISBN: 9780262054690

        Publisher: The MIT Press

        Pub Date: November 3, 2026

        The shifting identity of the Atari 8-bit family, and how a single platform can provoke a universal debate about the purpose of computing.
        Cover of 'Soviet Blocks' by Julien Mailland

        Soviet Blocks

        Soviet Blocks

        The Bizarre Puzzle of How Tetris Embraced Western Values

        by Julien Mailland

        ISBN: 9780262054584

        Publisher: The MIT Press

        Pub Date: September 22, 2026

        A geopolitical and legal history of the bestselling videogame Tetris—the stunningly successful game that began in a Soviet research lab monitored by the KGB.
        Cover of 'King PONG' by Raiford Guins

        King PONG

        King PONG

        How Atari Bounced Across Markets to Make Millions

        by Raiford Guins

        ISBN: 9780262051330

        Publisher: The MIT Press

        Pub Date: February 10, 2026

        Why and how Atari’s first video game PONG established an industry that shapes consumers’ relationships to technology to this day.
        Cover of 'Bounce' by Carlin Wing

        Bounce

        Bounce

        Balls, Walls, and Bodies in Games and Play

        by Carlin Wing

        ISBN: 9780262553216

        Publisher: The MIT Press

        Pub Date: January 20, 2026

        A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.
        Cover of 'Zen and Slow Games' by Víctor Navarro-Remesal

        Zen and Slow Games

        Zen and Slow Games

        by Víctor Navarro-Remesal

        ISBN: 9780262553568

        Publisher: The MIT Press

        Pub Date: January 20, 2026

        A deep dive into the reflective modes of playfulness in video games.
        Cover of 'Designing Serious Games' by Magy Seif El-Nasr, Elin Carstensdottir and Michael John

        Designing Serious Games

        Designing Serious Games

        by Magy Seif El-Nasr, Elin Carstensdottir and Michael John

        ISBN: 9780262049986

        Publisher: The MIT Press

        Pub Date: January 6, 2026

        A comprehensive guide to the design and development process of games for impact.
        Cover of 'Thresholds of Digital Gameplay' by Daniel L. Gardner

        Thresholds of Digital Gameplay

        Thresholds of Digital Gameplay

        by Daniel L. Gardner

        ISBN: 9780262553582

        Publisher: The MIT Press

        Pub Date: December 16, 2025

        How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
        Cover of 'Playing Smart' by Julian Togelius

        Playing Smart

        Playing Smart

        On Games, Intelligence, and Artificial Intelligence

        by Julian Togelius

        ISBN: 9780262055802

        Publisher: The MIT Press

        Pub Date: October 28, 2025

        A new vision of the future of games and game design, enabled by AI.
        ‹12345›

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