Games & Activities / Video & Mobile
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Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and technocultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
ISBN: 9780262547789
Publisher: MIT Press
Pub Date: March 19, 2024
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.
Run and Jump
The Meaning of the 2D Platformer
ISBN: 9780262547390
Publisher: The MIT Press
Pub Date: February 6, 2024
How abstract design decisions in 2D platform games create rich worlds of meaning for players.
Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
ISBN: 9780262546911
Publisher: The MIT Press
Pub Date: January 2, 2024
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
Mainstreaming and Game Journalism
Mainstreaming and Game Journalism
ISBN: 9780262546287
Publisher: The MIT Press
Pub Date: September 26, 2023
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
Gaming the Iron Curtain
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
ISBN: 9780262549288
Publisher: The MIT Press
Pub Date: September 19, 2023
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.
Literary Gaming
ISBN: 9780262548830
Publisher: The MIT Press
Pub Date: August 15, 2023
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.

Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Seeing Red
Nintendo's Virtual Boy
ISBN: 9780262045063
Publisher: The MIT Press
Pub Date: May 14, 2024
The curious history, technology, and technocultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.
Optimizing Play
Why Theorycrafting Breaks Games and How to Fix It
ISBN: 9780262547789
Publisher: MIT Press
Pub Date: March 19, 2024
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.
Run and Jump
The Meaning of the 2D Platformer
ISBN: 9780262547390
Publisher: The MIT Press
Pub Date: February 6, 2024
How abstract design decisions in 2D platform games create rich worlds of meaning for players.
Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
ISBN: 9780262546911
Publisher: The MIT Press
Pub Date: January 2, 2024
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
Mainstreaming and Game Journalism
Mainstreaming and Game Journalism
ISBN: 9780262546287
Publisher: The MIT Press
Pub Date: September 26, 2023
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
Gaming the Iron Curtain
How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
ISBN: 9780262549288
Publisher: The MIT Press
Pub Date: September 19, 2023
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.
Literary Gaming
ISBN: 9780262548830
Publisher: The MIT Press
Pub Date: August 15, 2023
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.