Games & Activities / Video & Mobile
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Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
ISBN: 9780262546911
Publisher: The MIT Press
Pub Date: December 12, 2023
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
Mainstreaming and Game Journalism
Mainstreaming and Game Journalism
ISBN: 9780262546287
Publisher: The MIT Press
Pub Date: August 29, 2023
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
The Stuff Games Are Made Of
ISBN: 9780262546119
Publisher: The MIT Press
Pub Date: August 1, 2023
A deep dive into practical game design through playful philosophy and philosophical play.
The Videogame Industry Does Not Exist
The Videogame Industry Does Not Exist
Why We Should Think Beyond Commercial Game Production
ISBN: 9780262545402
Publisher: The MIT Press
Pub Date: April 18, 2023
The precarious reality of videogame production beyond the corporate blockbuster studios of North America.
Playing Software
Homo Ludens in Computational Culture
ISBN: 9780262047722
Publisher: The MIT Press
Pub Date: February 14, 2023
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.
Repairing Play
A Black Phenomenology
ISBN: 9780262545273
Publisher: The MIT Press
Pub Date: February 7, 2023
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
Player vs. Monster
The Making and Breaking of Video Game Monstrosity
ISBN: 9780262047753
Publisher: The MIT Press
Pub Date: February 7, 2023
A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
Playing at a Distance
Borderlands of Video Game Aesthetic
ISBN: 9780262544627
Publisher: The MIT Press
Pub Date: November 1, 2022
An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.
Arcade Britannia
A Social History of the British Amusement Arcade
ISBN: 9780262544702
Publisher: The MIT Press
Pub Date: October 25, 2022
The story of the British amusement arcade from the 1800s to the present.

Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
ISBN: 9780262546911
Publisher: The MIT Press
Pub Date: December 12, 2023
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
Mainstreaming and Game Journalism
Mainstreaming and Game Journalism
ISBN: 9780262546287
Publisher: The MIT Press
Pub Date: August 29, 2023
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
The Stuff Games Are Made Of
ISBN: 9780262546119
Publisher: The MIT Press
Pub Date: August 1, 2023
A deep dive into practical game design through playful philosophy and philosophical play.
The Videogame Industry Does Not Exist
The Videogame Industry Does Not Exist
Why We Should Think Beyond Commercial Game Production
ISBN: 9780262545402
Publisher: The MIT Press
Pub Date: April 18, 2023
The precarious reality of videogame production beyond the corporate blockbuster studios of North America.
Playing Software
Homo Ludens in Computational Culture
ISBN: 9780262047722
Publisher: The MIT Press
Pub Date: February 14, 2023
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.
Repairing Play
A Black Phenomenology
ISBN: 9780262545273
Publisher: The MIT Press
Pub Date: February 7, 2023
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
Player vs. Monster
The Making and Breaking of Video Game Monstrosity
ISBN: 9780262047753
Publisher: The MIT Press
Pub Date: February 7, 2023
A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
Playing at a Distance
Borderlands of Video Game Aesthetic
ISBN: 9780262544627
Publisher: The MIT Press
Pub Date: November 1, 2022
An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.
Arcade Britannia
A Social History of the British Amusement Arcade
ISBN: 9780262544702
Publisher: The MIT Press
Pub Date: October 25, 2022
The story of the British amusement arcade from the 1800s to the present.