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Games & Activities / Video & Mobile

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Mainstreaming and Game Journalism

Mainstreaming and Game Journalism

Mainstreaming and Game Journalism

by David B. Nieborg and Maxwell Foxman

ISBN: 9780262546287

Publisher: The MIT Press

Pub Date: August 29, 2023

Forthcoming from the MIT Press
The Stuff Games Are Made Of

The Stuff Games Are Made Of

The Stuff Games Are Made Of

by Pippin Barr

ISBN: 9780262546119

Publisher: The MIT Press

Pub Date: August 1, 2023

Forthcoming from the MIT Press
Grimdark

Grimdark

Grimdark

A Very British Hell

by Tim Linward

ISBN: 9781907222092

Publisher: Strange Attractor Press

Pub Date: May 30, 2023

On Warhammer 40,000, Britain's most excessive sci-fi franchise, and its vision of a hellish postindustrial future.
The Videogame Industry Does Not Exist

The Videogame Industry Does Not Exist

The Videogame Industry Does Not Exist

Why We Should Think Beyond Commercial Game Production

by Brendan Keogh

ISBN: 9780262545402

Publisher: The MIT Press

Pub Date: April 18, 2023

The precarious reality of videogame production beyond the corporate blockbuster studios of North America.
Playing Software

Playing Software

Playing Software

Homo Ludens in Computational Culture

by Miguel Sicart

ISBN: 9780262047722

Publisher: The MIT Press

Pub Date: February 14, 2023

The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.
Repairing Play

Repairing Play

Repairing Play

A Black Phenomenology

by Aaron Trammell

ISBN: 9780262545273

Publisher: The MIT Press

Pub Date: February 7, 2023

A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
Player vs. Monster

Player vs. Monster

Player vs. Monster

The Making and Breaking of Video Game Monstrosity

by Jaroslav Švelch

ISBN: 9780262047753

Publisher: The MIT Press

Pub Date: February 7, 2023

A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
Playing at a Distance

Playing at a Distance

Playing at a Distance

Borderlands of Video Game Aesthetic

by Sonia Fizek

ISBN: 9780262544627

Publisher: The MIT Press

Pub Date: November 1, 2022

An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.
Arcade Britannia

Arcade Britannia

Arcade Britannia

A Social History of the British Amusement Arcade

by Alan Meades

ISBN: 9780262544702

Publisher: The MIT Press

Pub Date: October 25, 2022

The story of the British amusement arcade from the 1800s to the present.
Wandering Games

Wandering Games

Wandering Games

by Melissa Kagen

ISBN: 9780262544245

Publisher: The MIT Press

Pub Date: October 11, 2022

An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death.
‹12345›

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