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        Computers / Design, Graphics & Media / General

        Showing results 1-9 of 32

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        Beyond Digital

        Beyond Digital

        Design and Automation at the End of Modernity

        by Mario Carpo

        ISBN: 9780262545150

        Publisher: The MIT Press

        Pub Date: April 18, 2023

        Recasting computational design: a new modern agenda for a post-industrial, post-pandemic world
        Physically Based Rendering

        Physically Based Rendering

        From Theory to Implementation

        by Matt Pharr, Wenzel Jakob and Greg Humphreys

        ISBN: 9780262048026

        Publisher: The MIT Press

        Pub Date: March 28, 2023

        A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically based rendering in the industry and the field, with new material on GPU ray tracing.
        Shapes of Imagination

        Shapes of Imagination

        Calculating in Coleridge's Magical Realm

        by George Stiny

        ISBN: 9780262544139

        Publisher: The MIT Press

        Pub Date: November 15, 2022

        Visual calculating in shape grammars aligns with art and design, bridging the gap between seeing (Coleridge's “imagination”) and combinatoric play (Coleridge's “fancy”).
        Exploratory Programming for the Arts and Humanities

        Exploratory Programming for the Arts and Humanities

        by Nick Montfort

        ISBN: 9780262044608

        Publisher: The MIT Press

        Pub Date: May 18, 2021

        A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing.
        Achievement Relocked

        Achievement Relocked

        Loss Aversion and Game Design

        by Geoffrey Engelstein

        ISBN: 9780262043533

        Publisher: The MIT Press

        Pub Date: February 18, 2020

        How game designers can use the psychological phenomenon of loss aversion to shape player experience.
        The Politics of Mass Digitization

        The Politics of Mass Digitization

        by Nanna Bonde Thylstrup

        ISBN: 9780262039017

        Publisher: The MIT Press

        Pub Date: January 29, 2019

        A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory.
        A Play of Bodies

        A Play of Bodies

        How We Perceive Videogames

        by Brendan Keogh

        ISBN: 9780262037631

        Publisher: The MIT Press

        Pub Date: April 6, 2018

        An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.
        Families at Play

        Families at Play

        Connecting and Learning through Video Games

        by Sinem Siyahhan and Elisabeth Gee

        ISBN: 9780262037464

        Publisher: The MIT Press

        Pub Date: February 2, 2018

        How family video game play promotes intergenerational communication, connection, and learning.
        Archive Everything

        Archive Everything

        Mapping the Everyday

        by Gabriella Giannachi

        ISBN: 9780262035293

        Publisher: The MIT Press

        Pub Date: November 25, 2016

        How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.
        ‹1234›

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