Education / Computers & Technology
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The Computer Always Wins
A Playful Introduction to Algorithms through Puzzles and Strategy Games
ISBN: 9780262551694
Publisher: The MIT Press
Pub Date: April 29, 2025
An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming.
Running with Robots
The American High School's Third Century
ISBN: 9780262548588
Publisher: The MIT Press
Pub Date: February 4, 2025
How the technological changes that are reshaping the future of work will transform the American high school as well.
Technology's Child
Digital Media's Role in the Ages and Stages of Growing Up
ISBN: 9780262550987
Publisher: The MIT Press
Pub Date: October 1, 2024
How children engage with technology at each stage of development, from toddler to twentysomething, and how they can best be supported.
Families at Play
Connecting and Learning through Video Games
ISBN: 9780262552639
Publisher: The MIT Press
Pub Date: July 2, 2024
How family video game play promotes intergenerational communication, connection, and learning.
Computational Thinking Curricula in K–12
International Implementations
ISBN: 9780262548052
Publisher: The MIT Press
Pub Date: May 21, 2024
An international overview of how policy makers, curriculum developers, and school practitioners can integrate computational thinking into K–12 curricula.
Voices on the Margins
Inclusive Education at the Intersection of Language, Literacy, and Technology
ISBN: 9780262548021
Publisher: The MIT Press
Pub Date: May 14, 2024
A rich view of inclusive education at the intersection of language, literacy, and technology—drawing on case study research in a diverse full-inclusion US school before, during, and after the COVID-19 pandemic.
The Left Hand of Data
Designing Education Data for Justice
ISBN: 9780262547529
Publisher: The MIT Press
Pub Date: April 23, 2024
A speculative framework that imagines how we can use education data to promote play, creativity, and social justice over normativity and conformity.
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
ISBN: 9780262551557
Publisher: The MIT Press
Pub Date: March 19, 2024
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Schools and Screens
A Watchful History
ISBN: 9780262548533
Publisher: The MIT Press
Pub Date: February 6, 2024
Why screens in schools—from film screenings to instructional television to personal computers—did not bring about the educational revolution promised by reformers.
The Computer Always Wins
A Playful Introduction to Algorithms through Puzzles and Strategy Games
ISBN: 9780262551694
Publisher: The MIT Press
Pub Date: April 29, 2025
An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming.
Running with Robots
The American High School's Third Century
ISBN: 9780262548588
Publisher: The MIT Press
Pub Date: February 4, 2025
How the technological changes that are reshaping the future of work will transform the American high school as well.
Technology's Child
Digital Media's Role in the Ages and Stages of Growing Up
ISBN: 9780262550987
Publisher: The MIT Press
Pub Date: October 1, 2024
How children engage with technology at each stage of development, from toddler to twentysomething, and how they can best be supported.
Families at Play
Connecting and Learning through Video Games
ISBN: 9780262552639
Publisher: The MIT Press
Pub Date: July 2, 2024
How family video game play promotes intergenerational communication, connection, and learning.
Computational Thinking Curricula in K–12
International Implementations
ISBN: 9780262548052
Publisher: The MIT Press
Pub Date: May 21, 2024
An international overview of how policy makers, curriculum developers, and school practitioners can integrate computational thinking into K–12 curricula.
Voices on the Margins
Inclusive Education at the Intersection of Language, Literacy, and Technology
ISBN: 9780262548021
Publisher: The MIT Press
Pub Date: May 14, 2024
A rich view of inclusive education at the intersection of language, literacy, and technology—drawing on case study research in a diverse full-inclusion US school before, during, and after the COVID-19 pandemic.
The Left Hand of Data
Designing Education Data for Justice
ISBN: 9780262547529
Publisher: The MIT Press
Pub Date: April 23, 2024
A speculative framework that imagines how we can use education data to promote play, creativity, and social justice over normativity and conformity.
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
ISBN: 9780262551557
Publisher: The MIT Press
Pub Date: March 19, 2024
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Schools and Screens
A Watchful History
ISBN: 9780262548533
Publisher: The MIT Press
Pub Date: February 6, 2024
Why screens in schools—from film screenings to instructional television to personal computers—did not bring about the educational revolution promised by reformers.