How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.
Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf.
Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material.
By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.
Jaakko Stenros is University Lecturer in Game Studies working at the Centre of Excellence in Game Culture Studies at Tampere University. He has published ten books and over a hundred articles and reports on games and play and heads the international Master's Programme in Game Studies.
Markus Montola has published several books on role-playing, pervasive games, and larp, and has worked as a lead designer on mobile games such as Shadow Cities, The Walking Dead: Our World, and most recently Friends & Dragons. He is a cofounder of the mobile game studio Playsome.
“Going way beyond abstract philosophical arguments, The Rule Book connects the fundamental element of rules to contemporary debates around gambling, disability, gender, harassment, the ethics of EULAs, and so much more. A Game Studies must read.”
Eric Zimmerman, game designer; Arts Professor, NYU Game Center
“Both scholarly and practical, The Rule Book provides a long-overdue analysis of the nature and role of rules, a chronically overlooked topic of study in the medium we call games.”
Celia Pearce, Professor of Game Design, Northeastern University; author of Communities of Play and IndieCade; coauthor of Ethnography and Virtual Worlds
“A brilliant distillation of a huge subject into a tight and very readable book. If there could be a rulebook for the whole field of games, this is it.”
James Wallis, game designer; author of Everybody Wins
The open access edition of this book was made possible by generous funding and support from MIT Press Direct to Open