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New University Press from Goldsmiths, University of London to Partner with MIT Press

New University Press from Goldsmiths, University of London to Partner with MIT Press

A new university press from Goldsmiths, University of London will partner with the MIT Press in a unique deal between the two prestigious institutions.

The partnership will see all Goldsmiths Press titles marketed and distributed through MIT Press’s Cambridge, Massachusetts and London offices.

The first title to be released is Academic Diary by the influential Sociology Professor Les Back in April this year.

Bike to Work Day - The Bicycle's Bicentennial

Bike to Work Day - The Bicycle's Bicentennial

For over 60 years National Bike Month and Bike to Work Day have celebrated the unique power of the bicycle and the many reasons why we ride. 2017 marks the bicentennial of the bicycle making this year's celebration extra special. We asked Tony Hadland and Hans-Erhard Lessing, the authors of the recently released paperback edition of Bicycle Design: An Illustrated History, to reflect on everyday cycling through history.

Yes, cyclling is 200 years old now and still thriving. Some people make a distinction and claim that the bicycle is merely 150 years old, since the term "bicycle" arose only in 1867 when pedals were attached to the front wheel. "Bicycle", meaning two-wheeled, came from the French, yet a two-wheeler without pedals could be pretty fast anyway. Pushing the machine by long, powerful strides ensured the rider always had contact with safe ground.

Five Minutes with Katherine Isbister

Five Minutes with Katherine Isbister

In How Games Move Us Katherine Isbister examines the ways in which video games can influence emotion and social connection. Below Playful Thinking series coeditor Jesper Juul interviews her about the new book.

JJ: You have previously written about character design and about the design of user interfaces for games. What prompted you to write a book about emotions in games specifically?

KI: My other books were written for game designers and developers, to help them improve their craft. I wrote How Games Move Us primarily for people who aren't immersed in game making. This book aims to help a broader set of readers understand the design innovations that have taken place in the medium, that shape how we feel when we play. 

Over time, I realized many people I talked to about games outside the developer community had vague, sometimes sensationalist notions about how games make players feel. As a culture, we haven't yet developed a rich vocabulary for taking apart a game's impact the way we do a film's. This book aims to give people some useful ideas and terms to work with so they can get a more nuanced understanding of what games do and why. 

Design, When Everybody Designs: Reflections on a Six-city North American Book Tour

Design, When Everybody Designs: Reflections on a Six-city North American Book Tour

Ezio Manzini, author of Design, When Everybody Designs, a new book on the role of design in the ongoing wave of social innovation toward sustainability, shares his thoughts on his recent North American book tour. He reflects on the productive discussions that have emerged from his talks and what he looks forward to in other parts of the world.

The 59th Bookbuilders of New England Book Show

The 59th Bookbuilders of New England Book Show

The MIT Press was well-represented at the 59th Bookbuilders of New England Book Show on May 3rd. This annual event serves as an opportunity to gather and recognize the outstanding work done by New England publishers, printers, graphic designers, and developers. Senior Production Coordinator​ Kate Elwell was in attendance and reports back.

I look forward to the Bookbuilders of New England Book Show every year. It's my favorite event because you get to admire, touch, and interact with the winning books. As a total production nerd, I love scouring the Book Show catalog to look at the printers, specs, and print runs for the beautiful books. One of the student winners this year printed on the Espresso Book Machine at Harvard Book Store!

MIT Media Lab and MIT Press Launch Journal of Design and Science

MIT Media Lab and MIT Press Launch Journal of Design and Science

A new, open-access alternative for academic publishing

The MIT Media Lab and the MIT Press today announced the launch the Journal of Design and Science (JoDS). This online, open-access journal provides a new model for academic publishing by encouraging broad-ranging discourse that challenges traditional academic silos and publishing practices. It will be curated by a team led by MIT Media Lab Director Joi Ito.

Brain Awareness Week: Evolution of Design at The MIT Press

Brain Awareness Week: Evolution of Design at The MIT Press

In honor of Brain Awareness Week, we revisit "The Brain Through the Decades, or Evolution of Design at The MIT Press" video, which illustrates design trends at the Press and showcases some of our most memorable, creative, and influential covers featuring this MIT Press-iconic image.