Five Minutes with Raiford Guins
March 5, 2014
Sweeping history. Grand history. Neatly packaged narratives of greatness and genius inventors. All of these are the stuff of what Walter Benjamin labeled the “epic element in history”, historiography premised upon continuity and stability, and most firmly what Game After is not about. Instead, I map the “slips”, “slides”, “leaps” and “springing” of game objects across their life histories as they pass through different situations that inform their meaning and their value.